Case Studies
Click to Learn More
Healthway Mobile App
Best Squad Competition
In a nutshell...
Mobile App Design. Thesis Project 2016.
Summary
The user problem for this project was how user interactive design could help recruits train themselves before leaving for Basic Combat Training.
Team/Others
I was the designer and had three rounds of user testers and a Subject Matter Expert
Results
After this project, my initial reaction was to have it finished out; after serving several years myself, however, I feel that this tool needs to be researched further on the grounds that it would help recruiters more than the recruits themselves
Constraints
Time was about 6 months of research
and design
In a nutshell...
Mobile App. Self-Initiated. 2024.
Summary
The user problem was how can user interactive and user experience design help with patients and caregivers who may have mild anxieties when it comes to receiving medical care at a hospital.
Team/Others
I was the sole designer and had two rounds of usability testing.
Results
Before this project, I had assumed my research would reiterate specifics I had already known about color psychology, but I was surprised about the results of the gamification within the prototype that many were interested in.
Constraints
I gave myself 2-3 months, so there were time constraints when it came to usability testing specifically, as users were using surveys to complete tasks on their own time.
In a nutshell...
Logo and Branding. Army 2022
Summary
The problem statement for this project was how can we create a brand that makes soldiers not only understand the competition is a team-based event now, but also feel pride in their teams when serving in the competition?
Team/Others
I was the sole designer and my design was approved by my supervisor, chief, and customer.
Results
After this project, my logo and branding assets were used in multiple iterations for both public and military individuals.
Constraints
The turn-around on this project was fast, about 2-3 months.